![]() Coaches now have the ability to deploy lines and construct lines in different ways. Chemistry ranges from -5 -/ +5 and these ratings have an affect in both gameplay and during simulations. You now can juggle lines to get the best line chemistry possible. ![]() You’ll notice in the Edit Lines screen, there is a lot more information available to the user. This is one of the main building blocks to line chemistry. ![]() This is based on the strategies the coach has set for their lineup, the style each individual player likes to play and their preferred position. Scheme Fit summarizes how well all the players fit on their current lines. NHL Players will also retire and become coaches, so you’ll see them behind the bench in the game. The AI will put coaches on the hot seat during the year if they go on a long losing streak, miss the playoffs, or simply don’t meet team expectations. Each team has expectations for the coaches based on their team’s expectations. One thing to note is that other teams will hire and fire coaches throughout the year as well. We also added draft day interviews which allows you to interview prospects prior to the draft to unveil extra scouting information. You can interview a coach prior to offering them a contract to get extra details on the type of team they are looking to coach, the market they prefer, and fan base they gravitate towards. In addition to standard conversations, we now also have interviews. By adding the coaches, it allowed us to revamp player morale by adding 4 different morale meters, which combine to affect both on-ice and off-ice components of the game: Coaches will also accumulate stats and can be awarded the Jack Adams Trophy during the end of season awards.Ĭoaches in NHL 20 have morale just like players. Influence ties into the growth of coaches, having a head coach with high influence will help grow the coaching staff faster. Each coach also has teaching specialty, these simply let the user know what type of player the coach likes to teach. ![]() Teaching can grow or stunt player development on the team via player potential. The Offense, Defense, Powerplay and Penalty Kill attributes have direct impact to gameplay and game simulations. Much like scouts, coaches will have their own set of ratings and roles but, in addition, they will have to deal with morale and staff chemistry.Īs for ratings, coaches are broken down by 6 rating attributes:Įach of these has a distinct impact to the team. We have a wide variety of fantasy coaches that get generated at the beginning of Franchise Mode. Like any feature we develop, we want to add as much depth as possible and we think we did this with our implementation of coaches. ![]()
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