The idols are: Haruka Amami, Makoto Kikuchi, and Yayoi Takatsuki. In Perfect Sun, you choose to produce one of three idols. Rival idols were introduced into SP because the development team felt that rivals are essential for The Idolmaster, which also serve to deepen the bonds between the player and an idol. EZ2ON is an online music game based on the arcade game called EZ2DJ.Read more Cover image for the game Audioshield. One reason for dividing SP among three versions when developing the games was to allow players to buy the version which features their favorite idols. The story is told from the perspective of a producer in charge of training 10 prospective pop idols on their way to stardom, and each version of SP features different idols. The games include three game modes: two single-player and one multiplayer mode for up to three players. The gameplay in SP features changes from its predecessor, including an additional promise system which puts more of a focus on communication. They were released on as Perfect Sun, Missing Moon, and Wandering Star for the PlayStation Portable as a port of The Idolmaster. TonePitchFollower - Play a pitch on a piezo speaker depending on an analog input.The Idolmaster SP is a series of three Japanese raising simulation video games in The Idolmaster game series. ToneMultiple - Play tones on multiple speakers sequentially using the tone() command. ToneKeyboard - A three-key musical keyboard using force sensors and a piezo speaker. StateChangeDetection - Count the number of button pushes. *************************************************/ # define NOTE_B0 31 # define NOTE_C1 33 # define NOTE_CS1 35 # define NOTE_D1 37 # define NOTE_DS1 39 # define NOTE_E1 41 # define NOTE_F1 44 # define NOTE_FS1 46 # define NOTE_G1 49 # define NOTE_GS1 52 # define NOTE_A1 55 # define NOTE_AS1 58 # define NOTE_B1 62 # define NOTE_C2 65 # define NOTE_CS2 69 # define NOTE_D2 73 # define NOTE_DS2 78 # define NOTE_E2 82 # define NOTE_F2 87 # define NOTE_FS2 93 # define NOTE_G2 98 # define NOTE_GS2 104 # define NOTE_A2 110 # define NOTE_AS2 117 # define NOTE_B2 123 # define NOTE_C3 131 # define NOTE_CS3 139 # define NOTE_D3 147 # define NOTE_DS3 156 # define NOTE_E3 165 # define NOTE_F3 175 # define NOTE_FS3 185 # define NOTE_G3 196 # define NOTE_GS3 208 # define NOTE_A3 220 # define NOTE_AS3 233 # define NOTE_B3 247 # define NOTE_C4 262 # define NOTE_CS4 277 # define NOTE_D4 294 # define NOTE_DS4 311 # define NOTE_E4 330 # define NOTE_F4 349 # define NOTE_FS4 370 # define NOTE_G4 392 # define NOTE_GS4 415 # define NOTE_A4 440 # define NOTE_AS4 466 # define NOTE_B4 494 # define NOTE_C5 523 # define NOTE_CS5 554 # define NOTE_D5 587 # define NOTE_DS5 622 # define NOTE_E5 659 # define NOTE_F5 698 # define NOTE_FS5 740 # define NOTE_G5 784 # define NOTE_GS5 831 # define NOTE_A5 880 # define NOTE_AS5 932 # define NOTE_B5 988 # define NOTE_C6 1047 # define NOTE_CS6 1109 # define NOTE_D6 1175 # define NOTE_DS6 1245 # define NOTE_E6 1319 # define NOTE_F6 1397 # define NOTE_FS6 1480 # define NOTE_G6 1568 # define NOTE_GS6 1661 # define NOTE_A6 1760 # define NOTE_AS6 1865 # define NOTE_B6 1976 # define NOTE_C7 2093 # define NOTE_CS7 2217 # define NOTE_D7 2349 # define NOTE_DS7 2489 # define NOTE_E7 2637 # define NOTE_F7 2794 # define NOTE_FS7 2960 # define NOTE_G7 3136 # define NOTE_GS7 3322 # define NOTE_A7 3520 # define NOTE_AS7 3729 # define NOTE_B7 3951 # define NOTE_C8 4186 # define NOTE_CS8 4435 # define NOTE_D8 4699 # define NOTE_DS8 4978īlinkWithoutDelay - Blink an LED without using the delay() function.īutton - Use a pushbutton to control an LED.ĭebounce - Read a pushbutton, filtering noise.ĭigitalInputPullup - Demonstrates the use of INPUT_PULLUP with pinMode(). To make the pitches.h file, either click on the button just below the serial monitor icon and choose "New Tab", or use Ctrl+Shift+N. */ # include "pitches.h" // notes in the melody: int melody = This example code is in the public domain.
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